The Automatic loader was located in the back of a massive tower, and consisted of the feeder drum with 8 rounds. Secondly, it allows the use of a relatively simple auto-loader fed by multiround magazines, achieving a very high rate of fire for as long as the magazines were loaded. Firstly it allows for a smaller turret volume, as no internal space is needed for the vertical movement of the gun breech. This method of elevation has two main advantages. The horizontal movement of the gun, traversing, is conventional, but the vertical movement, elevation, is achieved through the pivoting of the entire upper section with respect to the lower section. The oscillating turret design, lacking a conventional gun-mantlet, is in two separate parts, with an upper and lower part connected by two hinge bolts or pivots, the gun being fixed within the upper section. The new American tank, designated T57 (according to the American post-war terminology - "120-mm gun tank T57“), was based on the chassis of the T43 tank (a prototype that further evolved into the M103) with a brand new oscillating turret that hosted a powerful 120 mm T123E1 gun. In October 12, 1951, a decision was made to develop a prototype of a heavy tank with an oscillating turret, a new idea at the time invented by the French AMX company, and adopted on a highly successful AMX 13 light tank, and not so successful AMX 50 series of heavy tanks. T58 prototype version fitted with a 155 mm gun in oscillating turret If you manage to get yourself into the right positions in the battle, react appropriately and most importantly survive and don't attract too much attention, it is not unusual to dish out 5000, 6000 or more damage in a game. In an autoloader making your shots count is critical so if you have the chance to fit your tank and crew with the mentioned augmentations then take it.Īll told, the T57 is one of the best and most flexible damage-dealers in the game. Having BIA and vents is recommended, as it not only shortens the aim time and clip reload time (although the 25sec magazine reload speed is still blisteringly fast when compared to its french counterpart) but it also increases the accuracy of the gun (0.34 with BIA/vents separately, 0.32 with both BIA and vents, 0.31 with BIA and vents and cola), helping to make every shot count. Use cover as much as you can at all times. When driving this tank, always have in mind that you are a priority target for pretty much everyone, especially artillery. By all means try to preserve your HP into the lategame, because T57 is one of the best finishers in the game - clipping down half-health or multiple one-shot tanks in return for only a fraction of your health can and will swing a tight match in your favor. However, if you can dictate range or corner fighting, you can trade 3 or even 4 shots for 1, which is quite good. Never go anywhere alone if there is even a slightest chance that you'll get rushed. The T57 is less effective on its own, because it can be rushed while on reload. When supporting a tougher tank in close-quarters combat, the opportunity to unload 1600 burst damage for free into distracted tanks can be devastating. Gun depression is better than most autoloaders, which will help you in hulldown positions. The armor, while it is not stellar, is still somewhat capable and will bounce if you angle well. The time to load between the 4 rounds held in the clip is a mere 2 seconds. With all the right crew skills, modules and consumables, your T57 will reload the clip in about 22 seconds, which is quite impressive.
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